My Sparkling Glittering Material in Unity Shader Graph! ✔️ 2020.3 | Game Dev Tutorial

Опубликовано: 26 Август 2020
на канале: Ned Makes Games
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✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3 🩹 Fixes for 2020.2 and .3:
► When you create a shader graph, set the material setting in the graph inspector to "Lit"
► The "albedo" field of the master node has been changed to "base color"
► Editing properties must be done in the graph inspector instead of the blackboard

A while ago, I made a glittery shader on stream. I decided to adapt it to use the shader graph, and thought I'd show you all. I want to add more to make it even better, in the future! I hope you enjoy!

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⏲️ Timestamps:
0:00 Intro
0:38 Algorithm
1:00 Noise texture
1:50 Graph
4:25 Wrap up and credits

🎖️ Credits and references:
• https://www.turbosquid.com/3d-models/...
• https://freemusicarchive.org/music/Ni...
•   / 957777266959794176  

#GameDev #IndieDev #Unity


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