Detail Texture Shader Graph in Unity URP with Normal Maps! ✔️ 2020.3 | Game Dev Tutorial

Опубликовано: 30 Сентябрь 2020
на канале: Ned Makes Games
31,445
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✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3 🩹 Fixes for 2020.2 and .3:
► When you create a shader graph, set the material setting in the graph inspector to "Lit"
► The "albedo" field of the master node has been changed to "base color"
► Editing properties must be done in the graph inspector instead of the blackboard

If you have terrain or a large building that you want to look good from far away, but also close up, detail textures are a good tool! They allow you to have the best of both worlds without using gigantic files. In this video, I'll show you how to create a shader graph in Unity's Universal Render Pipeline implementing detail textures, complete with support for normal maps.

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📚 Reference scripts
► https://github.com/NedMakesGames/Deta...

⏲️ Timestamps:
0:00 Intro
0:36 Project setup
1:40 Color (albedo)
3:38 Normals
5:12 Wrap up and credits

🎖️ Credits and references:
• Script reference from Shawn Hargreaves: https://www.shawnhargreaves.com/blog/...
• Brick textures by Lennart Demes: https://cc0textures.com/view?id=Brick...
• Plaster textures by Lennart Demes: https://cc0textures.com/view?id=Plast...
• Dirt textures by Lennart Demes: https://cc0textures.com/view?id=Groun...
• Skybox by Procedural Worlds: https://assetstore.unity.com/packages...
• Music by Anenon: https://freemusicarchive.org/music/An...

#GameDev #IndieDev #Unity


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