Get a Callback When Files Change with Unity's OnPostproccessAllAssets ✔️ 2020.3 | Game Dev Tutorial

Опубликовано: 09 Сентябрь 2020
на канале: Ned Makes Games
988
28

✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3

If you need to build a database for your game data, it's super helpful to know OnPostprocessAllAssets. I'll show you how to use it! Unity calls this function when it detects changes to asset files, allowing you to automatically compile a runtime database, synchronize files, build asset bundles, or anything else you might need.

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📚 Reference scripts
► https://github.com/NedMakesGames/OnPo...

⏲️ Timestamps:
0:00 Intro
0:39 Setting up the script
2:30 A use case
3:17 Wrap up and credits

🎖️ Credits and references:
• Unity docs: https://docs.unity3d.com/ScriptRefere...
• Folder model by sht80: https://www.cgtrader.com/free-3d-mode...
• Music by Nathaniel Wyvern: https://freemusicarchive.org/music/Na...

#GameDev #IndieDev #Unity


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