Trampled Grass! Add Simple Interaction to Unity URP Shader Graph Grass ✔️ 2020.3 | Game Dev Tutorial

Опубликовано: 06 Январь 2021
на канале: Ned Makes Games
14,371
367

✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3

Grass renderers are complicated! I've explored a few different ways to handle them, and in this video, I'll add character interaction, or trampling, to my shader graph implementation. I show how to create a renderer feature to upload character positions to shaders, and then how to access that data in a shader graph.

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🎬 Previous videos
► Shader graph mesh grass:    • Wind Animated Grass In Unity URP Shad...  
► Procedural layer grass:    • Endless Fields of Grass in URP with a...  
► Procedural blades grass:    • Grass Fields in Unity URP! Generate B...  
► Improved blade grass:    • Blade Grass! Generate and Bake a Fiel...  

💬 Video transcript
► https://docs.google.com/document/d/1i...

📚 Reference scripts
► https://gist.github.com/NedMakesGames...

⏲️ Timestamps:
0:00 Intro
1:12 Theory
2:02 The renderer feature
6:42 Updating the graph
11:24 Performance considerations
12:08 Wrap up and credits

🎖️ Credits and references:
• James Opie AKA Nihilore: music "Motion Blur" -    • Nihilore - Motion Blur  
• Lennart Demes: ball texture - https://cc0textures.com/view?id=Plast...
• Christopher Figueroa: FPS Controller - https://github.com/kinifi/Unity-FPS-C...
• Procedural Worlds: sky box - https://assetstore.unity.com/packages...
• ditya120197: ground texture - https://www.cgtrader.com/free-3d-mode...
• Unity Technologies: grass texture - standard assets

#GameDev #IndieDev #Unity


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