Hey guys, in this tutorial, I show you how to make better wooden planks for unreal engine archviz.
I take the textures from megascans, and improve them by doing the following 2 things,
increase the contrast and lower the reflectivity of the cracks/creaves/cavity of the wood planks and
adding parallax occlusion mapping to it to give it a little 'bump'.
Photorealism is not just in lighting!!! It is also as much in the materials/shaders. :D
-- Subscribe for more
/ @unrealarchvizvideotutorial
-- Chapters
00:00 - Introduction
01:51 - Creating our own master materials instead of using megascan instances
03:42 - Using the ambient occlusion map to 'show' the cavity
07:44 - Doing the same thing with for the reflection of these cavities
10:33 - Parallax Occlusion mapping
-- Music source
NO COPYRIGHT MUSIC FOR VIDEO
Music Link: / no_copyrightmusic
-- Contact
[email protected]
Смотрите видео Unreal Engine - Level up megascans' wood planks shaders with parallax occlusion adding cavity. онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь Unreal Archviz Tutorials 13 Июнь 2021, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 1,46 раз и оно понравилось 4 людям.