Hey guys!!!! In this video, I go through the per instance random node in our material editor and go through how to create a little bit of randomness in our unreal engine projects for better photrealism.
Things in nature always have subtle differences in them, so using the per instance random node to bring in those subtle differences greatly speed things up for us. Check out the video :D
-- Chapters
00:00 - Introduction
01:13 - Use this only for instanced static meshes
02:00 - Function of 'Per Instance Random' node
04:11 - Creating leaf material
06:41 - Making the leaf lighter as a whole.
07:20 - Random shade of darkness on the leaves.
09:03 - Random colours on the leaves.
--Trees used in this video
https://open3dmodel.com/3d-models/3d-...
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-- Music source
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