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Unreal Engine Archviz 101 - Section 4 - Collision And First Walkthrough
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Step by step tutorial on how to make your architectural visualisation interactive.
Designed specifically for interior designers who are already creating 3d designs using 3ds max and vray, this step by step tutorial series aims to teach you how to convert them to become a walkthrough and compatible with the oculus rift using the unreal engine.
Section 4: Collision And First Walkthrough
1)Opening in updated UE4
2)Reworking uvunwrap and reimporting mesh
3)Rebuilding lights to ensure error is corrected
4)Collision for floor
5)Your First Walkthrough
6)Background using Static Mesh
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