Moving on with my 'Playable Packaging' concept - in which I demontrate my vision on how Brands can use Gaming Technology to engage with new communities - both online and offline.
For demonstration purposes I use Epic Games Unreal Editor for Fortnite (UEFN) but the concept applies to any game engine.
I worked on a couple of upgrades:
👉 added more vibrant colors and textures to stand out more against the main cardboard
👉 added decals = textures of imperfections - which give a game level extra levels of detail and realism
👉 added first game-play logic, like opening a door and collecting tokens. These simple quests will be the foundations for furher Branded quests and incentives
Below is a realtime screencapture of UEFN's editor, followed by a short gameplay demo in Fortnite itself.
Many more ideas to implements so stay tuned for more 😉
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