Moving on with my 'Playable Packaging' concept - in which I demontrate my vision on how Brands can use Gaming Technology to engage with new communities - both online and offline.
For demonstration purposes I use Epic Games Unreal Editor for Fortnite (UEFN) but the concept applies to any game engine.
I worked on a couple of upgrades:
👉 added more vibrant colors and textures to stand out more against the main cardboard
👉 added decals = textures of imperfections - which give a game level extra levels of detail and realism
👉 added first game-play logic, like opening a door and collecting tokens. These simple quests will be the foundations for furher Branded quests and incentives
Below is a realtime screencapture of UEFN's editor, followed by a short gameplay demo in Fortnite itself.
Many more ideas to implements so stay tuned for more 😉
Watch video // Upgrading my Branded Game level // 🎮 online without registration, duration hours minute second in high quality. This video was added by user Aron Versteeg 28 March 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1 once and liked it people.