In this post I'm combining realtime tools for UnrealEngine, which I explored in previous updates - markerless mocap through Move.ai - projected onto a MetaHuman in Epic UnrealEngine 5.4 - wearing a Fear of God outfit which is attached through the NEW Chaos Cloth pipeline - while interacting with a custom prop....
I believe an approach like this could serve as the basis for immersive ads / commercials - so, no bombardment of ads on in-game billboards - but a way more subtle and engaging format.
While (garment) physics don't yet work on a platform like Fortnite - I believe they will in the near future - untill then I'll keep exploring and testing new features within this workflow.
#digitalfashion #metaverse #unrealengine #uefn #fortnite #gaming #mocap #metahuman #AI #commercial
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