UE4 Sequence Puzzle Tutorial with C++ and Blueprints, Part 2

Published: 09 November 2017
on channel: Paul Gestwicki
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This is the second part of my tutorial on C++ in Unreal Engine 4. In this part, I add color to the puzzle button, which requires dealing with deferred actor spawning in C++. I also add interactivity to the button using parameterized dynamic material instances.


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