Explaining Casting in Unreal Engine 4

Published: 06 February 2020
on channel: Paul Gestwicki
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Casting is a topic that has confused some of my game programming students over the years. In this video, I explain what casting is and how it relates to whether a programming language is statically or dynamically typed. I set the stage with examples in Python and Java before going into UE4 to show how these concepts arise in Blueprint.

The creation of this video was supported by a grant from Epic Games.


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