a tutorial/demonstration on how to implement grid-based game logic in Unity 3D using the Grid Framework extension. This example is a video game version of an old electronic puzzle in which the player has to turn all the lights off by flipping he state of tiles. It shows how to make objects change their state depending on grid coordinates without having to know anything about the rest of the scene's setup, allowing even holes and isolated tiles in the puzzle.
Grid Framework is an extension for the Unity 3D game engine and is available for purchase at the Unity Asset store. For more information visit my blog and the support thread:
http://unitygridframework.blogspot.de
http://forum.unity3d.com/threads/1448...
Watch video grid-based logic in Unity 3D online without registration, duration hours minute second in high quality. This video was added by user HiPhish 03 August 2012, don't forget to share it with your friends and acquaintances, it has been viewed on our site 11,320 once and liked it 18 people.