a tutorial/demonstration on how to use plain text files to build levels in Unity 3D without changing the scene. The text file is read line by line and each object is placed on a grid according to its position in the text file. This approach is faster than building levels in the editor and makes including mod support much easier. Since you don't need to change the scene you can easily transition from level to level without worrying about breaks in background music, score or any other records.
Grid Framework is an extension for the Unity 3D game engine and is available for purchase at the Unity Asset store. For more information visit my blog and the support thread:
http://unitygridframework.blogspot.de
http://forum.unity3d.com/threads/1448...
Watch video Level Design and Text parsing in Unity3D online without registration, duration hours minute second in high quality. This video was added by user HiPhish 06 October 2012, don't forget to share it with your friends and acquaintances, it has been viewed on our site 6,021 once and liked it 20 people.