Today we cover the creation of a complete combat system in Godot 4!! I walk you through step by step how to create player attacks, enemy attacks, player and enemy health, player and enemy despawning, and how to structure your combat in Godot. Today you will learn how to implement overall smooth combat for your Godot projects. This tutorial is part 4 of the Hack’n’Slash series where we cover how to create a Hack’n’Slash game step by step in the Godot 4 game engine! There is so much information in these tutorials so whether this is your first ever Godot game or you are just trying to learn new ways to go about things this tutorial is perfect for you!! If you need help with anything at all then please reach out in the comments!! thanks!! I hope you can learn new knowledge about creating games in Godot! I wish you the best of luck throughout this series!
Link to Entire Hack’n’Slash Playlist: • Godot Hack'n'Slash Course (complete c...
Player Art Link: https://siviovi.itch.io/dacian-warrio...
Background / Terrain Art Link: https://zamcham.itch.io/pixel-art-til...
Bat Enemy Art Link: https://eduardscarpato.itch.io/bat-an...
Toxic Frog Enemy Art Link: https://eduardscarpato.itch.io/toxic-...
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Chapters:
0:00 Intro
0:34 Player Attacks & Player Attack Logic
24:34 Handle Player Attacks
42:47 Handle Enemy Attacks within Player
57:23 Player Ending Animation
58:42 Tutorial Recap
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