How to Create Intelligent AI in Godot 4

Published: 04 July 2024
on channel: DevWorm
25,640
993

Complex AI behavior in Godot is challenging!! But today I wanted to simplify this process in a step by step tutorial where I cover exactly how to create AI behavior trees in Godot 4. Having smooth working AI in your game is so important to having a good player experience!! So today I want to teach you exactly how to achieve that in Godot when we cover how to create an enemy who can run to random areas of the map, and or talk to other enemy friends, and then when the right time comes attack the player!

Link to Artwork on Itch: https://pixelfrog-assets.itch.io/pixe...
Link to LimboAi on Github: https://github.com/limbonaut/limboai

Chapters:
0:00 Intro
0:38 Installing LimboAI
1:55 Tutorial Overview
3:32 Enemy Scene Setup
10:05 Enemy Script Setup
18:48 Creating and Saving Behavior Tree
20:50 Random Move Sequence
45:08 Move To Enemy Sequence
1:12:28 Move To Player Sequence
1:17:30 Calling Function From Behavior Tree
1:21:17 Tutorial Recap

Thank you so much for watching, I really hope this video helped.

if you did enjoy or this video was helpful then all I ask is if you could please subscribe to help out the channel. It means so much and I love your feedback in the comments. I’ll look forward to getting back to you soon! Again thanks so much and I would love to see you again!

These Tutorials take a lot of time to create and I’m working on becoming a better Teacher and learning how to explain Godot things in a better way, if you’d like to support this journey to expand knowledge and help other game dev’s learn to create their own games then please.. Become a Member! It would mean the world and you’ll help me out so much! Thank you!

have a great rest of your day and of course be safe :)

thanks DevWorm


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