Today we cover everything there is to know about spawning enemies in Godot 4. I walk you through step by step how to prepare and spawn different types of enemies in a wave like spawning system!! Learning how to instance enemies into your game at random or set certain locations and times for each spawn. Spawning entities is so important to having an amazing combat system in game development! I will cover everything you need to know about spawning and instancing nodes in Godot 4
This tutorial is part 7 of the Hack’n’Slash series where we cover how to create a Hack’n’Slash game in the Godot 4 game engine! There is so much information in these tutorials so whether this is your first ever Godot game or you are just trying to learn new ways to go about things this tutorial is perfect for you!! If you need help with anything at all then please reach out in the comments!! thanks!! I hope you can learn new knowledge about creating games in Godot! I wish you the best of luck throughout this series!
Link to Entire Hack’n’Slash Playlist: • Godot Hack'n'Slash Course (complete c...
Player Art Link: https://siviovi.itch.io/dacian-warrio...
Background / Terrain Art Link: https://zamcham.itch.io/pixel-art-til...
Bat Enemy Art Link: https://eduardscarpato.itch.io/bat-an...
Toxic Frog Enemy Art Link: https://eduardscarpato.itch.io/toxic-...
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Chapters:
0:00 Intro
0:38 Creating Spawn Points
2:36 Script Variables
6:12 Prepare Spawn Script
19:11 Spawning Function
23:30 Finding/Fixing Errors
26:51 Spawning Another Entity's
30:30 Transitioning Waves
34:20 Tutorial Recap
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