Let's take a look at some Environment Art topology from The Order 1886 and discuss why it looks the way it does.
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00:00 Introduction
01:50 Arches Texture Swap
02:50 Avoiding Thin Triangles
04:42 Floating Decal Signage
06:20 Beef Up Those Arches!
07:19 Tri-Fanning
07:47 Damage Modelling
09:00 Vertex Painting
09:36 Tri-Fanning
11:04 Decal VS Vertex Painting
11:40 Arch Polygons
13:03 Window Glass
14:15 Floating Decals
14:20 Conclusion
Portfolios shown in video:
Nestor Carpintero (https://www.artstation.com/nestorcarp...)
David Budlong (https://www.artstation.com/budlong)
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