Why Does God of War's 3D Environment Art Looks Like This?

Published: 25 July 2024
on channel: EMC3D - Game Art
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Dotted loops, triangles, quads, vertex normals, and dense topology?! There are so many things to discuss, so let's have a chat about the topology usage in God of War 3.

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00:00 Introduction
3:45 Quad usage
4:14 Dotted Edge Loops?
8:30 Break-up Flat Surfaces
8:45 Using Triangles
9:19 Cylinders
9:50 Rocks
9:56 Arches and curves
11:29 What is this Trickery?!
12:30 General Discussion
13:25 Texel Density
14:20 Vertex Normals
14:40 Deceptive Topology
16:56 Soft Normals on a Corner?
17:40 Concluding

Portfolios shown in video:
Nate Stephens (https://pombero.artstation.com/projec...)
Ryan Peterson (https://www.artstation.com/artwork/d0...)


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