Dotted loops, triangles, quads, vertex normals, and dense topology?! There are so many things to discuss, so let's have a chat about the topology usage in God of War 3.
Patreon: / emc3d
Portfolio Reviews: / shop
All Links: https://linktr.ee/emc3d
00:00 Introduction
3:45 Quad usage
4:14 Dotted Edge Loops?
8:30 Break-up Flat Surfaces
8:45 Using Triangles
9:19 Cylinders
9:50 Rocks
9:56 Arches and curves
11:29 What is this Trickery?!
12:30 General Discussion
13:25 Texel Density
14:20 Vertex Normals
14:40 Deceptive Topology
16:56 Soft Normals on a Corner?
17:40 Concluding
Portfolios shown in video:
Nate Stephens (https://pombero.artstation.com/projec...)
Ryan Peterson (https://www.artstation.com/artwork/d0...)
Watch video Why Does God of War's 3D Environment Art Looks Like This? online without registration, duration hours minute second in high quality. This video was added by user EMC3D - Game Art 25 July 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 20,342 once and liked it 933 people.