In this lecture, we'll demystify the Lighting Artist role in the Games Industry, demo some techniques inside Unreal Engine 5, and go over good portfolio examples and resources.
Thanks to the Games Development team and Mike Acosta from Staffordshire University for recording and editing this talk to be posted online as a public knowledge share.
00:00 Introduction
0:28 Session & Speaker Overview
8:05 Lighting Artist Roles
20:00 Important Skills & Tips
37:12 Portfolio Advice
40:54 Resources
42:47 UE5 Demo
1:08:35 Q&A
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