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If you already have the Metahuman Topology Combined Mesh (Head + Body) for your character based on LOD 0, you can start watching from this lecture.
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This session includes a basic explanation of the MeshWarp tool.
Try applying it in various situations :)
The batch list that automatically splits the head and body is included in the "metahuman_vertex_set.json" file, which has been placed in the meshWarp folder
UPDATE NOTE 1.2v
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For 1.2v, refer to the folder below
/Documents/tunaRig/unreal_uasset
Starting with Update 1.2, a tab has been added to automate the entire LOD generation process. See Update 1.2v note.
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You can open and use this file with the meshWarp tool.
Create All LODs Part
00:25 - split or combined meshes features in meshEdit Tool
01:13 - split combined mesh feature in meshEdit Tool
02:06 - two check boxes to make it normal seam invisible (the combinedMesh must have smooth normal before that)
03:51 - generate all LODs at once in meshWarp
04:20 - warp with 'UV' mod in meshWarp (assuming all meshes have the same uv space)
05:00 - delete unused meshes (you must turn on visibility for all results before remove)
05:22 - correct name alignment for your meshes
05:50 - batch split combined mesh command list in meshEdit Tool
07:40 - batch split combined mesh for all LODs (included a 'json' file for the process)
Create Additional Meshes Part
10:33 - how to create additional meshes for the face
10:58 - use the original mesh as a reference for your additional meshes
11:44 - create additional meshes using meshWarp
12:38 - utilized channel attribute for your additional meshes
12:57 - 'proximity Wrap' smooth attribute first for your additional meshes
13:29 - modify scale percent to adjust the size of the additional meshes
15:57 - bake meshes before manually modifying them
16:18 - manual adjustment for your additional meshes
16:44 - the phenomenon of the eyeball being pierced other meshes
17:04 - rotation test for your eyeballs
17:44 - how to manually mirror eyeball to other side(match vertex id)
19:58 - organize the meshes you create
If you have any questions, please conctact : [email protected]
If you are curious about our custom metahumans, please refer to the links below.
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Product Page
https://tuna-rig.com/index.php/produc...
https://artstn.co/m/Re0yk
Your Character to MetaHuman
• Your Character to MetaHuman (Keep Ori...
Customized Metahuman Services
https://tuna-rig.com/index.php/metahu...
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Watch video TunaMetaPack - Mesh Edit Process [Part 2] All LODs & Other Meshes with meshWarp online without registration, duration hours minute second in high quality. This video was added by user TunaRig 07 September 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 49 once and liked it people.