TunaMetaPack - Prepare Process [Part 3] Wrap Polishing

Published: 07 September 2024
on channel: TunaRig
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If you already have the Metahuman Topology Combined Mesh (Head + Body) for your character based on LOD 0, you can skip it, start with    • TunaMetaPack - Mesh Edit Process [Par...  
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00:14 - brush node in wrap 3d
00:51 - relaxProj in wrap 3d
01:42 - relax features tip in wrap 3d
03:32 - moveProj in wrap 3d
05:55 - reason why you should use lower LOD for retopol work first
06:18 - fix symmetry in wrap 3d (very powerful and recommend)

We recommend that you make your character mesh symmetrical using the fix symmetry feature if possible (this will greatly improve the convenience of all subsequent operations).

If you have any questions, please conctact : [email protected]

If you are curious about our custom metahumans, please refer to the links below.
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Product Page
https://tuna-rig.com/index.php/produc...
https://artstn.co/m/Re0yk

Your Character to MetaHuman
   • Your Character to MetaHuman (Keep Ori...  

Customized Metahuman Services
https://tuna-rig.com/index.php/metahu...
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