TunaMetaPack - Metahuman Process [Part 5] Connect Head & Body

Published: 07 September 2024
on channel: TunaRig
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In this video, we will share specific tips on connecting the head and body using the metahumanSet (applicable to all LODs without issues).

At 06:52, we showed you how to swap meshes(it's not transfer joints) using tunaUtils.
In addition to this method, you can also swap the mesh of the desired LOD using the 'Swap selected mesh' function in the Geometry tab of Ultimated DNA Editor. And this method is more accurate because it is also saved in DNA.


00:25 - prepare your head meshes
00:44 - connect head rig with body rig from metahumanSet(do not use nameSpace)
01:59 - make a nameSpace for DNA editor when you have body & head rig
02:38 - make other side morphTarget with tunaUtils & apply to the DNA
04:37 - skinning gap issue & mesh gap issue between body and head
06:52 - how to solve mismatched body and head at lower LOD's
08:26 - auto materials apply with sub tools from metahumanSet
09:13 - auto set LOD groups with sub tools from metahumanSet
10:04 - save the modified transfrom of the head joint back into DNA
11:31 - setting root joint to head joint for export to unreal (very important)
12:06 - realign the facial control board

Tips for applying original Character
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12:42 - few tips for trying copy skin to the original character
17:42 - cloth & accessories copy skin with tunaUtils
18:31 - recommended to use mesh based on MetaHuman you created
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If you have any questions, please conctact : [email protected]

If you are curious about our custom metahumans, please refer to the links below.
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Product Page
https://tuna-rig.com/index.php/produc...
https://artstn.co/m/Re0yk

Your Character to MetaHuman
   • Your Character to MetaHuman (Keep Ori...  

Customized Metahuman Services
https://tuna-rig.com/index.php/metahu...
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