This modelling method makes hard surface assets easy

Published: 15 January 2024
on channel: Geoffrey Datema
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The technique is simple in Blender—keep bevel and weighed normal modifiers on each mesh and approach your designs primarily using booleans. Occasionally, some ngon cleanup is required to fix shading artifacts. Note that this approach would not be appropriate for hero VFX assets if you're working in a subd pipeline, but for any non-subd application (background assets, game assets, concept work) this technique can have huge benefits.

#3d #3dmodeling #hardsurface


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