Depth Buffer Uses | 3D Graphics Overview

Published: 03 April 2021
on channel: Geoffrey Datema
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In our lectures on rasterization, we discussed how the Z-buffer is constructed and the fact that it can be maintained after rendering to achieve different effects.

In this lecture, we'll discuss how depth of field and fog can be achieved using the depth buffer post render.

Full series:    • 3D Graphics Overview  


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