Geometry Culling | 3D Graphics Overview

Published: 31 March 2021
on channel: Geoffrey Datema
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When rendering a 3D scene using rasterization, we want to optimize the scene as much as possible before spending valuable computational resources rendering pixel colours.

In this lecture, we'll review view frustum culling, and take a look at backface culling as well.

Full series:    • 3D Graphics Overview  


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