This video is a demonstration of how to take a state machine and implement it in UE4 using enumerated types. My approach here uses entirely Blueprint, but if you can follow this discussion, then you could certainly do this in C++ as well.
I build the whole demo from the Empty Blueprint Project template. You can skip ahead to 7:46 if you want to get right to the enumeration-specific content.
Watch video Modeling State Machines with Enumerated Types in UE4 online without registration, duration hours minute second in high quality. This video was added by user Paul Gestwicki 30 October 2018, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,80 once and liked it 3 people.