Making a Weapon & Skill system with Polymorphism (specifically Strategy Pattern), implementing basic mechanics similar to Daedalus Stormbow inspired from Terraria.
Timestamps -
0:00 - Preview
0:22 - Explanation
1:00 - Projectile Node Setup
2:33 - Skill Class - Interface
3:07 - Rain Arrow Class - Concrete Class
4:44 - Skill Resource
5:07 - Item Class & Resource
6:02 - Player Interaction
7:13 - Testing out the Skill
7:46 - More Types of Raining Skills
8:40 - Delay between activations
9:18 - Mana System
10:20 - Player & Weapon Animation Setup
11:46 - Testing with CombatDummy
12:12 - Audio - Sound Effects
13:15 - Bow Item
14:28 - Final Result
14:53 - Thanks!
Related Videos -
Weapon System - • Weapon System - RPG Game Design in Go...
Shop System - • Shop System - RPG Game Design in Godot 4
Asset Used -
Remake Version of Bardent's Assets by
one of my discord member, Wolfsao
Mana/Health Bar - https://gabrielatot.itch.io/health-bars
Code -
Skill Class (Interface) - https://pastebin.com/rRVqLHMa
RainArrow Class - https://pastebin.com/nh0QGf4R
Item - https://pastebin.com/s08vwRQ2
Projectile - https://pastebin.com/xwdUhPKZ
Player - https://pastebin.com/VJKJvY2f
Patreon -
/ 16bitdev
Discord -
/ discord
Music Used -
Chau Sara - Mramor
Provided by Lofi Records
Watch: • Chau Sara - Mramor
Download/Stream: https://fanlink.to/TimeTravelEp
Watch video Weapon x Skill System: Daedalus Stormbow Mechanic in Godot 4 online without registration, duration hours minute second in high quality. This video was added by user 16BitDev 20 July 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 2,536 once and liked it 103 people.