Lets Make a Rogue-like (Vampire Survivor) in Godot 4

Published: 14 September 2024
on channel: 16BitDev
5,930
270

Making a rogue-like in Godot 4, taking inspiration from Vampire Survivor.
This is the first part of the series discussing Enemy Spawner for normal, elite and pattern mobs, with optimization.

Entire Series for making the Game -
   • Vampire Survivor in Godot 4  

Timestamps -

0:00 - Preview
0:29 - Player Movement
1:48 - Enemy Node
2:47 - Spawner
5:52 - Enemy Class
6:50 - Enemy Wave each minute
7:47 - Enemy Damage & Player Health
10:13 - Enemy Pattern Wave
10:51 - Elite Enemy Spawn
12:57 - Endless Background with Parallax2D
14:13 - Limit Testing
14:35 - First Optimization
15:10 - Second Optimization
16:05 - Knockback for swarm-like movement
17:18 - Final Result & Thanks!

Asset Used -
TileMap - https://aamatniekss.itch.io/topdown-f...
Enemy Mobs - https://limezu.itch.io/rpg-battlers-3
Character Sprite - https://nyknck.itch.io/character-sprite
Shader - https://godotshaders.com/shader/rainb...

Code -
Enemy Node - https://pastebin.com/4EV6Qx9U
Enemy Class - https://pastebin.com/dMAGfmrC
Player - https://pastebin.com/wvvmRxXE
Spawner - https://pastebin.com/7kJ8strH


Patreon -
  / 16bitdev  

Discord -
  / discord  






Music Used -
Purrple Cat – Breathtaking
Provided by Lofi Records
Watch:    • Purrple Cat – Breathtaking  
Download/Stream: https://fanlink.to/AdventureIsland


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