Conditional Turn-Based Combat(CTB), with Agility and Haste Status, inspired by Final Fantasy X.
Tutorial in Godot 4.
Timestamps -
0:00 - Preview
0:15 - Explanation
1:10 - Character Class
2:16 - Resource for Player Characters
2:51 - Battle Scene & UI
3:35 - Character Node
4:15 - Battle Scene Code (Timeline)
5:44 - Attack Animation & Updating Timeline
6:30 - Event Bus for triggering next attack
7:28 - Enemy Characters Interaction
8:43 - Enemy Selection
11:37 - VFX
13:41 - Status Effect Haste
15:20 - Final Result & Thanks!
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Asset Used -
Character - https://pixelizabeth.itch.io/free-cha...
Monsters - https://ariaw.itch.io/monster-sprite-...
VFX - https://sangoro.itch.io/attack-vfx
Code -
Character - https://pastebin.com/DZ3n6QNV
BattleScene - https://pastebin.com/LgsXGn5D
Enemy Selection Button - https://pastebin.com/heZQ6yMd
Character Node - https://pastebin.com/s7NQr1pZ
Attack - https://pastebin.com/ui1qKPQP
Haste - https://pastebin.com/ykRFeYBQ
Patreon -
/ 16bitdev
Discord -
/ discord
Music Used -
Tatami Construct x Towerz - good friends
Provided by Lofi Records
Watch: • Tatami Construct x Towerz - good friends
Download/Stream: https://fanlink.to/HiddenWorldEP
Watch video How Conditional Turn Based Combat Works? | Godot 4 online without registration, duration hours minute second in high quality. This video was added by user 16BitDev 24 August 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 4,296 once and liked it 231 people.