How Conditional Turn Based Combat Works? | Godot 4

Published: 24 August 2024
on channel: 16BitDev
4,296
231

Conditional Turn-Based Combat(CTB), with Agility and Haste Status, inspired by Final Fantasy X.
Tutorial in Godot 4.

Timestamps -

0:00 - Preview
0:15 - Explanation
1:10 - Character Class
2:16 - Resource for Player Characters
2:51 - Battle Scene & UI
3:35 - Character Node
4:15 - Battle Scene Code (Timeline)
5:44 - Attack Animation & Updating Timeline
6:30 - Event Bus for triggering next attack
7:28 - Enemy Characters Interaction
8:43 - Enemy Selection
11:37 - VFX
13:41 - Status Effect Haste
15:20 - Final Result & Thanks!

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Asset Used -
Character - https://pixelizabeth.itch.io/free-cha...
Monsters - https://ariaw.itch.io/monster-sprite-...
VFX - https://sangoro.itch.io/attack-vfx

Code -
Character - https://pastebin.com/DZ3n6QNV
BattleScene - https://pastebin.com/LgsXGn5D
Enemy Selection Button - https://pastebin.com/heZQ6yMd
Character Node - https://pastebin.com/s7NQr1pZ
Attack - https://pastebin.com/ui1qKPQP
Haste - https://pastebin.com/ykRFeYBQ


Patreon -
  / 16bitdev  

Discord -
  / discord  



Music Used -
Tatami Construct x Towerz - good friends
Provided by Lofi Records
Watch:    • Tatami Construct x Towerz - good friends  
Download/Stream: https://fanlink.to/HiddenWorldEP


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