Making a Weapon & Skill system with Polymorphism (specifically Strategy Pattern), implementing basic mechanics similar to Daedalus Stormbow inspired from Terraria.
Timestamps -
0:00 - Preview
0:22 - Explanation
1:00 - Projectile Node Setup
2:33 - Skill Class - Interface
3:07 - Rain Arrow Class - Concrete Class
4:44 - Skill Resource
5:07 - Item Class & Resource
6:02 - Player Interaction
7:13 - Testing out the Skill
7:46 - More Types of Raining Skills
8:40 - Delay between activations
9:18 - Mana System
10:20 - Player & Weapon Animation Setup
11:46 - Testing with CombatDummy
12:12 - Audio - Sound Effects
13:15 - Bow Item
14:28 - Final Result
14:53 - Thanks!
Related Videos -
Weapon System - • Weapon System - RPG Game Design in Go...
Shop System - • Shop System - RPG Game Design in Godot 4
Asset Used -
Remake Version of Bardent's Assets by
one of my discord member, Wolfsao
Mana/Health Bar - https://gabrielatot.itch.io/health-bars
Code -
Skill Class (Interface) - https://pastebin.com/rRVqLHMa
RainArrow Class - https://pastebin.com/nh0QGf4R
Item - https://pastebin.com/s08vwRQ2
Projectile - https://pastebin.com/xwdUhPKZ
Player - https://pastebin.com/VJKJvY2f
Patreon -
/ 16bitdev
Discord -
/ discord
Music Used -
Chau Sara - Mramor
Provided by Lofi Records
Watch: • Chau Sara - Mramor
Download/Stream: https://fanlink.to/TimeTravelEp
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