Refactoring and Physics | Coding a 2D Game Engine in Java #40

Published: 28 December 2020
on channel: GamesWithGabe
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In this episode I go over how to finish integrating Box2D into our game engine, and several different odds and ends. I go over fixing the projection size of our camera to match a more realistic camera field of view, changing the pivot point of objects to the center, modifying imgui code so that we can use enums, duplicating and deleting game objects, and editing the z index.

Source Code: https://github.com/codingminecraft/Ma...

0:00 Intro
1:28 Visual Explanation
4:32 Fixing the Camera Projection
8:07 Changing the Pivot Point to Center
10:41 Adding Enum Dropdown Support for ImGui
16:42 Fixing ImGui Transform Rotation
18:31 Duplicating Game Objects
25:03 Deleting Game Objects
26:10 Editing ZIndex at Runtime

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/978143...

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...


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