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In this episode I go over how to find different compiler/linker options, and I explain a few of the most common options. These options include optimizing for speed/space, setting the warning level, and adding compile-time definitions. After this I go over where to install Visual Studio from, then a brief introduction showing how to create a new project and set it up so that you can easily add new source files and run your code.
Visual Studio Download: https://visualstudio.microsoft.com/do...
(This is not available for Linux, we will talk about the best way to develop on Linux in a future episode)
MSVC Compiler Options: https://docs.microsoft.com/en-us/cpp/...
MSVC Linker Options: https://docs.microsoft.com/en-us/cpp/...
GCC Compiler/Linker Options: https://gcc.gnu.org/onlinedocs/gcc/Op...
Godbolt Compiler Explorer: https://godbolt.org/
0:00 In This Episode
0:43 Logging Solution
2:30 The Reason for Build Systems
3:00 Common Compiler Options
3:41 Optimization Options
5:32 Output Assembly Option
8:14 Preprocessor Compile Options
9:27 Extra Options
10:09 Runtime Memory Options
10:34 Warning Options
13:05 Downloading Visual Studio
14:00 Creating Visual Studio Project
14:42 Setting up Your Project
19:47 Challenge
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/978143...
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...
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