Hi everybody!
In today's video, we’re going to keep working on the interior lighting of our Unreal Engine project Wood Lodge/ Unreal Engine from zero video, but this time we're going to explore the use of fill lights via emissive materials and take full advantage of the possibilities that Lumen offers to light our scene.
In this beginner's tutorial, I’ll guide you through the process of creating such material and what tricks and techniques we can apply so they don't become visible in our reflections.
This is part II of this series and hopefully, it'll give you some ideas you can apply to your own projects, so let's get started!
Links:
Patreon: / migueldeandrade
My personal Archviz Template if you ever want to purchase it: https://www.unrealengine.com/marketpl...
My Spec:
Processor: Intel(R) Core(TM) i7-6900K CPU @ 3.20GHz
Ram: 64GB
Graphics Card: Nvidia RTX 3090
Watch video How To Balance Interiors Lighting in Unreal Engine 5.4.4 Part II | Emissive Materials as Fill Lights online without registration, duration hours minute second in high quality. This video was added by user Miguel De Andrade 23 September 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,27 once and liked it 8 people.