Hey guys!
For a long time, I've been trying to find ways to bring a scene from Blender to Unreal Engine using FBX but keeping the same pivot point as I had in Blender.
I finally found a workflow that will work for me, especially when I have a big library of FBX assets that I can set in Blender and work them in Unreal for the final rendering/interactivity.
In this video, I'll show you the steps you need to follow the same workflow and hopefully, it'll be of help if you work with fbx.
I'm using Unreal Engine 5.4 for this exercise.
Links:
Blender Add-On mentioned in the video:
https://mrven.gumroad.com/l/hPXIh
My personal Archviz Template if you ever want to purchase it: https://www.unrealengine.com/marketpl...
Patreon:
/ migueldeandrade
My Spec:
Processor: Intel(R) Core(TM) i7-6900K CPU @ 3.20GHz
Ram: 64GB
Graphics Card: Nvidia RTX 3090
Watch video Blender to Unreal Engine 5 Via FBX - Keep Your Pivot Points Intact online without registration, duration hours minute second in high quality. This video was added by user Miguel De Andrade 22 July 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,138 once and liked it 60 people.