[Game Math] Tutorial 5 - Vector Reflection

Published: 01 January 2016
on channel: Nathan Biefeld
14,962
113

Welcome to a new and exciting series covering Game Math! This series will cover mathematics and physics related to game developers. We will be focusing on 2D for now, but we will get to 3D later.

This is the fifth tutorial of Game Math! In this tutorial, I discuss the mathematics behind vector reflection. Vector reflection is a necessary process if you want to have your game object bounce off another object or a wall.

Check out the PDF tutorial covering vector math - http://static1.squarespace.com/static...


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