[Game Math] Tutorial 2 - Rectangle Collision

Published: 07 September 2015
on channel: Nathan Biefeld
3,200
56

Welcome to a new and exciting series covering Game Math! This series will cover mathematics and physics related to game developers. We will be focusing on 2D for now, but we will get to 3D later.

This is the second tutorial of Game Math! In this tutorial, I discuss rectangles and rectangular collision detection. The most common operation that you will use to detect collision detection is rectangular collision detection. Once that succeeds, you can use more complex collision detection like Per-Pixel collision detection.


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