Learn how to program a custom state machine in C# and Unity in this brand new tutorial explaining the state machine I used for procedural animation!
This tutorial explains how you can use the reusable components I've shared previously in the "Programming a BETTER state machine" video. Together, we'll walk through the code to see just how powerful a well-structured state machine can be!
This video is also a continuation of the procedural animation and environment interaction series on the channel. We'll build upon this state machine to bring our character to life!
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✅ • Programming For Production
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►TIMESTAMPS:
Intro: 0:00
Concrete State Machine Setup: 0:43
Abstract Middle-Layer: 3:57
Sharing data between states: 5:30
Concrete States Setup: 8:18
Question to the community: 11:00
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Watch video How to Program in Unity: Using my "BETTER" State Machine for Procedural Animation online without registration, duration hours minute second in high quality. This video was added by user iHeartGameDev 01 January 1970, don't forget to share it with your friends and acquaintances, it has been viewed on our site 17,393 once and liked it 691 people.