Learn how to program a custom state machine in C# and Unity in this brand new tutorial explaining the state machine I used for procedural animation!
This tutorial explains how you can use the reusable components I've shared previously in the "Programming a BETTER state machine" video. Together, we'll walk through the code to see just how powerful a well-structured state machine can be!
This video is also a continuation of the procedural animation and environment interaction series on the channel. We'll build upon this state machine to bring our character to life!
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Interested in learning more about animating characters in Unity? Check out my growing series of tutorials:
✅ • Programming For Production
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►TIMESTAMPS:
Intro: 0:00
Concrete State Machine Setup: 0:43
Abstract Middle-Layer: 3:57
Sharing data between states: 5:30
Concrete States Setup: 8:18
Question to the community: 11:00
#unity3d #designpatterns #gamedev
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