Getting good face shading for your anime characters in Blender 3D can be somewhat of a challenge. Often you'll need to use Normal Editing to achieve this, however Texture driven face shadows is a valid alternative that fixes a lot of the headaches that come with this method. This method has draw backs however it does resolve the issue of Blendshapes/Shape Keys causing shadow artifacting.
In this video I will show how to create the textures and shaders required to make this technique work.
🔗 Links 🔗
Abnormal
https://github.com/bnpr/Abnormal/rele...
SDF Tool
https://drive.google.com/file/d/1lvzZ...
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♫ Music ♫
All Music is cited in the video, many are game covers performed by @TheConsoulsBand so please head over and give them some love!
🕮 Chapters 🕮
00:00 Basic Set up Explained
01:50 Creating the Shaders
07:04 UV and Normal set up Explained
10:00 How to Create the Texture map.
15:01 How to use the SDF tool to blend your texture.
17:28 Setting up the Driver to control the Shadow Overlay.
19:17 Working with Shape Keys and Wrap Up.
Watch video Good Shading WITHOUT Normal Editing in Blender 3D! online without registration, duration hours minute second in high quality. This video was added by user Facepalme Dev 19 February 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 2,565 once and liked it 131 people.