Getting good face shading for your anime characters in Blender 3D can be somewhat of a challenge. Often you'll need to use Normal Editing to achieve this, however Texture driven face shadows is a valid alternative that fixes a lot of the headaches that come with this method. This method has draw backs however it does resolve the issue of Blendshapes/Shape Keys causing shadow artifacting.
In this video I will show how to create the textures and shaders required to make this technique work.
🔗 Links 🔗
Abnormal
https://github.com/bnpr/Abnormal/rele...
SDF Tool
https://drive.google.com/file/d/1lvzZ...
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♫ Music ♫
All Music is cited in the video, many are game covers performed by @TheConsoulsBand so please head over and give them some love!
🕮 Chapters 🕮
00:00 Basic Set up Explained
01:50 Creating the Shaders
07:04 UV and Normal set up Explained
10:00 How to Create the Texture map.
15:01 How to use the SDF tool to blend your texture.
17:28 Setting up the Driver to control the Shadow Overlay.
19:17 Working with Shape Keys and Wrap Up.
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