In this video I will show how to set up cel/toon shading for your 3D models in Blender. This will cover the basics of Shaders, Outlines through inverse hull and the basics of normal editing.
The goal of this series is to help people create Anime models in 3D as it's very different from traditional Modelling. This is mostly geared toward Game Development, however many of these techniques can be used for animation/rendering as well.
🔗 Links 🔗
Patreon: / facepalme
Streaming: / @facepalmeplays
Genshin Impact Eevee Shader For Blender https://www.artstation.com/marketplac...
RealToon For Unity https://assetstore.unity.com/packages...
Cartoon Shader for Unreal https://www.unrealengine.com/marketpl...
Abnormal https://github.com/bnpr/Abnormal/rele...
♫ Music ♫
Music is shown at the bottom of the video, Covers produced by @TheConsoulsBand A fantastic band that covers video game music in various styles, check them out!
🕮 Chapters 🕮
00:00 Introduction
00:15 What is a Shader?
01:52 How to Set Up Cel Shading.
04:32 How to add an Outline to your Model.
05:18 Demonstrating how to set up an Outline in Blender3D.
06:33 Fixing Outline issues with Vertex Groups.
08:25 Introduction to Normal Editing in Blender.
09:23 Basic Normal Editing for Smooth Shading.
10:17 Solutions for Eye Shading with 3D Anime Characters
14:30 Conclusion and Outro
Watch video How to get Smooth Cel Shading and Outlines in Blender 3D! online without registration, duration hours minute second in high quality. This video was added by user Facepalme Dev 29 January 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 5,327 once and liked it 172 people.