In this video we go through a simple implementation and use case sample of ray casting applied to material shaders.
It is done in Unreal Engine 5, but can be applied everywhere (UE4, Unity, Godot, Shadertoy and whatnot, your choice).
At the same time we also look at some more ways to make a plane billboard, as a followup of my previous video on that topic.
The shader will be available for my supporters on Patreon.
Discord: / discord
Patreon: / visualtechart
Watch video This is NOT a Sphere! - A brief Ray-Casting overview for gamedev [UE5, UE4] online without registration, duration hours minute second in high quality. This video was added by user Visual Tech Art 31 January 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 7,857 once and liked it 401 people.