In this video we go through the break-down of the most common approach to create toon looking images in Unreal Engine, we'll see what works and what doesn't.
Then we'll build up to a new Cel Shading approach that doesn't break physically based rules. Following with few sample tricks to improve the image and re-purposing elements as the outlines to work better with this new concept.
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Videos mentioned:
Substrate Intro Breakdown: • Dissecting Substrate - Part 1 [UE5.2]
Outline Shader 1: • Outline Stylized Material - part 1 [U...
Outline Shader 2: • Outline Stylized Material - part 1.5 ...
Intro to PB Lighting: • Intro to Physically Based Lighting an...
Intro to PB Lighing - Follow-up: • Follow-up of Physically Based Lightin...
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Download Sample Project:
Physically Based Cel Shader: https://jumpeter.gumroad.com/l/VTA_PB...
Outlines Filter: https://jumpeter.gumroad.com/l/VTA_La...
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Join Discord: / discord
Support me on Patreon: / visualtechart
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Gimli and Legolas models have been made by Gianluca Squillace: https://www.artstation.com/artwork/d0...
Watch video Physically Based Cel Shading online without registration, duration hours minute second in high quality. This video was added by user Visual Tech Art 14 July 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 155,656 once and liked it 9.3 thousand people.