Physically Based Cel Shading

Published: 14 July 2024
on channel: Visual Tech Art
155,656
9.3k

In this video we go through the break-down of the most common approach to create toon looking images in Unreal Engine, we'll see what works and what doesn't.
Then we'll build up to a new Cel Shading approach that doesn't break physically based rules. Following with few sample tricks to improve the image and re-purposing elements as the outlines to work better with this new concept.
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Videos mentioned:

Substrate Intro Breakdown:    • Dissecting Substrate - Part 1 [UE5.2]  
Outline Shader 1:    • Outline Stylized Material - part 1 [U...  
Outline Shader 2:    • Outline Stylized Material - part 1.5 ...  
Intro to PB Lighting:    • Intro to Physically Based Lighting an...  
Intro to PB Lighing - Follow-up:    • Follow-up of Physically Based Lightin...  
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Download Sample Project:

Physically Based Cel Shader: https://jumpeter.gumroad.com/l/VTA_PB...
Outlines Filter: https://jumpeter.gumroad.com/l/VTA_La...
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Join Discord:   / discord  
Support me on Patreon:   / visualtechart  
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Gimli and Legolas models have been made by Gianluca Squillace: https://www.artstation.com/artwork/d0...


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