Intro to Physically Based Lighting and Cinematics - Lighting for Videogames

Published: 01 January 1970
on channel: Visual Tech Art
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This video has a follow-up:    • Follow-up of Physically Based Lightin...  
Full Playlist:    • Lighting with Eros  

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Remember to join my Discord to have a direct channel of communication with Eros!

Discord:   / discord  
Patreon:   / visualtechart  

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EROS CONTACTS:

LinkedIn:   / eros-dadoli-642777122  
Artstation: https://www.artstation.com/aerys97
Instagram:   / dadoli123  

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TIMESTAMPS AND LINKS TO RESOURCES MENTIONED:

00:00 - Intro
1:23 - Eros Presentation

The controversial Meerkat re-lighting:    • Meerkat Demo Comparison UE4 vs UE5.1 ...  
Meerkat re-lighting Breakdown:    • Meerkat Relight UE 5.1 Comparison [Sc...  

8:49 - Format Overview
12:01 - What's a Lighting Artist?
18:16 - VTA Light setup
21:31 - Eros Light setup start
26:13 - PBL and tonemapping
35:34 - Local exposure and light perception

Lottes Tonemapping Presentation: https://www.gdcvault.com/play/1023512...

37:52 - PBL Values and Camera Exposure

God of War Local Exposure Research: https://bartwronski.com/2016/08/29/lo...
Unity Physical Lights Values: https://docs.unity3d.com/Packages/com...

46:14 - Base Color importance
52:04 - Raw image manipulation
52:05 - Cons of not using a PBL approach
56:17 - A hint about Human Eye Exposure Behaviours
59:05 - Game Test Case Scenario
1:06:17 - Discord Server Q&A Announcement

1:08:25 - Intro to the "Lighting for Cinematics" section
1:09:33 - Performance Check
1:13:15 - Overview of the PBL setup
1:21:27 - Start of the 3 Point Light Setup

Cinemill lights: https://cmc-lighting.com/

1:31:17 - Real Photography Comparison
1:36:58 - The concept of Rim Lighting and Silouhette
1:39:46 - What's a 3 Point Light Setup?
1:42:24 - Finish up the Light Setup
1:46:52 - Usage of the Fill Light for Specular Details
1:50:42 - Tuning Lights when working with PBL
1:54:09 - Final Post-Processing on the Final Image
2:03:08 - Final Thoughs
2:04:26 - Info regarding the next episode and Outro


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