This video builds on concepts shown in this video: • Intro to Physically Based Lighting an...
Full Playlist: • Lighting with Eros
Even though everything is discussed in the Unreal Engine environment, the concepts apply in every engine that gives you the ability to work with a Physically Based pipeline (or to implement it by yourself ;D )
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Remember to join my Discord to have a direct channel of communication with Eros!
Discord: / discord
Patreon: / visualtechart
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EROS CONTACTS:
LinkedIn: / eros-dadoli-642777122
Artstation: https://www.artstation.com/aerys97
Instagram: / dadoli123
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TIMESTAMPS AND LINKS TO RESOURCES MENTIONED:
00:00 - Teaser
1:14 - Intro
5:47 - Start editor playthrough
Jakub W's channel (Locomotion System): / @jakubw6404
7:18 - Halftone PBL Cel Shader
9:20 - PBL in the Context of these samples
Unity Light Cheatsheet: https://docs.unity3d.com/Packages/com...
11:03 - First Lighting Setup walkthrough
11:45 - Lighting mainly through GI
13:55 - Second Lighting Setup walkthrough
15:03 - Greyscale light balance
15:46 - Third Lighting Setup walkthrough
17:34 - Fourth Lighting Setup walkthrough
18:06 - Increasing visual impact by removing information
20:36 - Breaking boredom through lighting
23:33 - Achieving consistency in the scene
26:13 - Small rant about current AAA production structure
27:20 - Lighting setups breakdown - Noir
28:51 - How PBL makes lighting easier
30:18 - How to approach a monochromatic art style
33:33 - Lighting setups breakdown - Neon
34:37 - Bringing together Emissives and Lights
39:56 - Driving Navigation and Narrative with lights
43:15 - Importance of light position
44:04 - Lighting setups breakdown - No Tonemapper
ACES Color Space: https://acescolorspace.com/
49:09 - Lighting setups breakdown - Daylight
49:42 - Photographic Chromatic Aberration (link a Post Patreon)
56:15 - First part wrap up
59:03 - Second Part Intro - Lighting Design
1:00:15 - Start Scene Walkthrough and Saliency
Environment Design as Spatial Cinematography GDC Talk: • Environment Design as Spatial Cinemat...
Paola Caridi LinkedIn: / paolacaridi92
1:06:35 - PBL is Life
1:06:50 - Cameras, not human eyes
1:08:45 - Making light part of gameplay
1:13:24 - Subtractive contrast
1:16:48 - How lighting affects player experience
1:23:47 - Amazing sci-fi limbo transition
1:24:11 - Second environment walkthrough
1:28:37 - Changing contrast with Env Structure
1:32:00 - Design spaces with lighting (and function) in mind
1:37:51 - Second part scenes breakdown start
1:37:58 - Optimize natural light for interiors
1:39:40 - EV setup and Light Decay
Victor Perez's Master of Light: https://www.nukemasterclass.com/maste...
1:46:51 - Main room Lighting breakdown
1:50:53 - Linear vs sRGB midgrey
1:54:33 - Why use midgrey and not B&W to debug lighting
1:57:43 - Night time lighting breakdown
2:00:25 - Second scene breakdown
2:03:00 - God of War's fires, but in a PBL context
2:05:14 - Modulating natural light with environment design
2:09:09 - Importance of using reference light values
2:09:42 - PBL reduces complexity
2:15:47 - Outro
Watch video Stylized Rendering in a Physically Based Context - Lighting for Videogames online without registration, duration hours minute second in high quality. This video was added by user Visual Tech Art 01 January 1970, don't forget to share it with your friends and acquaintances, it has been viewed on our site 2,025 once and liked it 114 people.