This video builds on concepts shown in this video: • Intro to Physically Based Lighting an...
Full Playlist: • Lighting with Eros
Even though everything is discussed in the Unreal Engine environment, the concepts apply in every engine that gives you the ability to work with a Physically Based pipeline (or to implement it by yourself ;D )
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Remember to join my Discord to have a direct channel of communication with Eros!
Discord: / discord
Patreon: / visualtechart
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EROS CONTACTS:
LinkedIn: / eros-dadoli-642777122
Artstation: https://www.artstation.com/aerys97
Instagram: / dadoli123
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TIMESTAMPS AND LINKS TO RESOURCES MENTIONED:
00:00 - Teaser
1:14 - Intro
5:47 - Start editor playthrough
Jakub W's channel (Locomotion System): / @jakubw6404
7:18 - Halftone PBL Cel Shader
9:20 - PBL in the Context of these samples
Unity Light Cheatsheet: https://docs.unity3d.com/Packages/com...
11:03 - First Lighting Setup walkthrough
11:45 - Lighting mainly through GI
13:55 - Second Lighting Setup walkthrough
15:03 - Greyscale light balance
15:46 - Third Lighting Setup walkthrough
17:34 - Fourth Lighting Setup walkthrough
18:06 - Increasing visual impact by removing information
20:36 - Breaking boredom through lighting
23:33 - Achieving consistency in the scene
26:13 - Small rant about current AAA production structure
27:20 - Lighting setups breakdown - Noir
28:51 - How PBL makes lighting easier
30:18 - How to approach a monochromatic art style
33:33 - Lighting setups breakdown - Neon
34:37 - Bringing together Emissives and Lights
39:56 - Driving Navigation and Narrative with lights
43:15 - Importance of light position
44:04 - Lighting setups breakdown - No Tonemapper
ACES Color Space: https://acescolorspace.com/
49:09 - Lighting setups breakdown - Daylight
49:42 - Photographic Chromatic Aberration (link a Post Patreon)
56:15 - First part wrap up
59:03 - Second Part Intro - Lighting Design
1:00:15 - Start Scene Walkthrough and Saliency
Environment Design as Spatial Cinematography GDC Talk: • Environment Design as Spatial Cinemat...
Paola Caridi LinkedIn: / paolacaridi92
1:06:35 - PBL is Life
1:06:50 - Cameras, not human eyes
1:08:45 - Making light part of gameplay
1:13:24 - Subtractive contrast
1:16:48 - How lighting affects player experience
1:23:47 - Amazing sci-fi limbo transition
1:24:11 - Second environment walkthrough
1:28:37 - Changing contrast with Env Structure
1:32:00 - Design spaces with lighting (and function) in mind
1:37:51 - Second part scenes breakdown start
1:37:58 - Optimize natural light for interiors
1:39:40 - EV setup and Light Decay
Victor Perez's Master of Light: https://www.nukemasterclass.com/maste...
1:46:51 - Main room Lighting breakdown
1:50:53 - Linear vs sRGB midgrey
1:54:33 - Why use midgrey and not B&W to debug lighting
1:57:43 - Night time lighting breakdown
2:00:25 - Second scene breakdown
2:03:00 - God of War's fires, but in a PBL context
2:05:14 - Modulating natural light with environment design
2:09:09 - Importance of using reference light values
2:09:42 - PBL reduces complexity
2:15:47 - Outro
Смотрите видео Stylized Rendering in a Physically Based Context - Lighting for Videogames онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь Visual Tech Art 01 Январь 1970, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 2,025 раз и оно понравилось 114 людям.