Finite State Machines in Godot are extremely useful and today I want to walk you through how to create a state machine step by step while explaining when, why, and how to use a state machine to your advantage! In this tutorial you will learn everything from defining states, defining transitions between states, and saving all that information within a resource file and accessing that file all throughout the game to switch states in the way you defined the transitions. This Godot 4 tutorial makes use of the LimboAi addon as it helps simplify this process enormously.
link to LimboAi Page: https://github.com/limbonaut/limboai
link to art used: https://pixelfrog-assets.itch.io/pixe...
Chapters:
0:00 Intro
1:07 Godot LimboAi
2:40 Project Setup
4:22 Initiating State Machine
6:47 Defining States
12:03 Add States to State Machine
15:07 Transitioning Between States
31:25 Tutorial Result / Recap
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