In this video we take a look at how we can use Custom Units in Bolt to build modules that enable us to design and manage the flow of Gameplay Logic (such as Tutorials, Quests, or Cutscenes) directly in the Editor. A big thanks to Unity for sponsoring this video!
⚡Learn more about using Visual Scripting in Unity ⚡
Bolt VS Landing Page - https://on.unity.com/3wxhUOX
VS Unity Learn - https://on.unity.com/3rQxIJb
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