Fog Of War III: Decals, Material Fades, & Visibility

Опубликовано: 01 Январь 1970
на канале: Ask A Dev
699
62

Lets use a decal, some visibility tricks and material fades to create our next Fog of War case study. This series is about Fog of War but it's also an adventure into various methods of using Blueprints and so many aspects of Unreal Engine to achieve a goal in different ways. Lets go!

🎓 Materials
🎓 Blueprints
🎓 Decals
🎓 Components

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Also I stumbled through and exaggerated a bit as a result Diablo depending on who you asked was like 3 hundred artist and 8 years...whatever it was...it was a lot

#UnrealEngine #Blueprints #GameDevelopment #GameDesign #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial #animation #characteranimation

00:00:00 Stream Start
00:01:20 Intro
00:03:41 Decal Actor
00:13:25 Top Down Actor Setup
00:16:31 Enemy Setup & Audio Sync Fix
00:21:10 Visibility Component & BP Interface
00:35:57 Material Mask Fade In
00:56:45 Wrap Up


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